Archive for the Mobile Phone Category

Filed under: Cellphones

With all this hubbub floating around about the elusive 3G iPhone, let us not forget about the latest touchscreen smartphone to land at AT&T: LG’s Vu. After getting official earlier this month, we were able to sit down with the Mobile TV-supporting handset and form a few opinions of our own. Here, however, we’re interested in your take — do you feel the $549.99 (or $299.99 on contract) price tag is reasonable for what you get? Are you pleased with the hardware / software? Are you feeling buyer’s remorse like never before? Go on and spill it, we’re all friends here.

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Filed under: Cellphones

DigiTimes has it that HTC has already shipped its first batch of over 10,000 Touch Diamond mobiles to Hong Kong CSL, which has consequently sent our saliva glands into overdrive. The report continues on to say that deliveries to European / Asia-Pacific operators should get going in June, though no further details were mentioned. Meanwhile, North Americans are left to weep softly to keep from embarrassment.

[Via SlashPhone]

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Filed under: Cellphones, Peripherals, Portable Audio, Portable Video

In case you’re not swimming in Apple gear just yet (wait ’til the kids come…), Griffin Technology has just released a more modest solution to charging “just” a pair of iPhones / iPods or one of each. The two-port PowerDock 2 features a pair of universal docks and a collection of dock inserts to ensure that almost every iPod (and the iPhone) can get a seat at the table. It’s available as we speak for $49.95.

[Via PopGadget]

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Filed under: Cellphones, Gaming

Finally, the ultimate dream of all iPhone owners has come to pass: TurboGrafx-16 emulation. Thanks once again to the massive talents at ZodTTD, Apple’s phone has gotten another piece of the emulator puzzle in the form of Temper4iphone, a fully functioning recreation of everyone’s favorite under-performing game console. The app can play both TurboGrafx and PC-Engine games, as well as CD-based ROMs. Right now the software is only available to beta testers (and donation-makers), though it’s expected to hit wide release soon. Check the video after the break and see for yourself.

[Via Joystiq]

Continue reading TurboGrafx-16 emulation hits the iPhone

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Filed under: Cellphones

It’s looking like Google will do what it can to provide an application store on Android-based handsets (see that “Market” icon above?). As project lead Andy Rubin mentioned at the Google I/O developer conference, “It would be a great benefit to the Android community to provide a place where people can go to safely and securely download content and where a billing system would allow developers to get paid for their effort”. So, two things of note here: 1) He wants to avoid malware and untested apps bricking people’s phones, and 2) Google would like a little side action on your transaction. Given the open nature of Android, we fully expect many people to find all sorts of random apps online in the dark alleys of the Intertrons, but a sanctioned store like this seems like a no-brainer for those on the straight-and-narrow.

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